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I personally enjoyed this game a lot! Maybe I would have fixed the collisions and I would have awarded the player for creative techniques (like bouncing at a wall full force to jump at an angle). Overall, it was a great game to play! :)

Thank you for playing!  Originally the collisions did have more bounce to it, however for long jumps it tended to cause player to bounce much further than the rose platform, so I opted for less bounce to give the player some leniency.  However like you mention, it would be cool to ricochet yourself upwards. 

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I love the mechanic of planting roses to both create platforms and take out the bees. The platforming is a bit too fiddly because of the jumping UI, and the collisions being too unforgiving. I think it would help if the line that is drawn for the jump was the curve of the trajectory instead of a straight line, and if you got rid of the little step around some platforms, and made the roses be one-way collisions (so you can go through them when jumping from underneath). But great idea, and thanks for participating in Week Sauce! Hope you join us again this month

Thanks for playing the game and thanks for the input!  I agree the little corner steps on the platforms was a bit annoying, readjusting the colliders a bit should fix that.  Also, we loved this game jam theme and the chill format overall, keep up the great work!  The May theme is a really great idea too, we may jump into that one as well :)

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This is cool. I'm horrible at it, couldn't get past 2nd checkpoint. If you use ur seeds on the wrong thing u basically have to reload the page and restart. Design is pretty brutal. I think I hit every trap imaginable. Goodwork. Would make the start easier and the base-jump of the grasshopper higher. Atm Every jump is MAXPOWER or home.

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Thanks for playing and thank you for the input! We may have gone a little overboard with the thorns and bees, and I agree the beginning should be a little easier, to introduce the player to the mechanics better.  In terms of the grasshopper jumping power, as you held left click down, did you drag the cursor closer to the grasshopper to decrease the jump force? the force of the jump is calculated from the position of the grasshopper to the mouse position on screen, and since the mouse position is usually all over the place, it is usually far away from the grasshopper, instantly maxing out the jump force. It might be more intuitive to use relative positions between the start and end mouse positions, or maybe clicking the cricket to initiate the jump, to keep the cursor close by.  Thanks again you've given us a lot to think about!